
[up_sect_firsta_val]
cost                                     = 4460
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.0008
misfire_end_prob                         = -0.008
inv_weight                               = +0.15

[up_sect_firstc_val]
cost                                     = 4840
value                                    = -10
cam_dispersion                           = -0.082
cam_dispersion_inc                       = 0.0 ;-0.070
cam_step_angle_horz                      = -0.059 
zoom_cam_dispersion                      = -0.076
zoom_cam_dispersion_inc                  = 0.0 ; -0.064
zoom_cam_step_angle_horz                 = -0.041
inv_weight                               = +0.05

[up_sect_firstd_val]
cost                                     = 4440
value                                    = +20
bullet_speed                             = +60
fire_distance                            = +50
fire_dispersion_base                     = -0.02
inv_weight                               = +0.15

[up_sect_firste_val]
cost                                     = 4680
value                                    = +5
rpm                                      = +45
inv_weight                               = +0.1

[up_sect_firstf_val]
cost                                     = 4560
value                                    = +20
fire_dispersion_base                     = -0.02

inv_weight                               = +0.1

[up_sect_secona_val]
cost                                     = 3640
value                                    = -5
cam_dispersion                           = -0.041
cam_dispersion_inc                       = 0.0 ;-0.035
cam_step_angle_horz                      = -0.028 
zoom_cam_dispersion                      = -0.038
zoom_cam_dispersion_inc                  = 0.0 ; -0.032
zoom_cam_step_angle_horz                 = -0.021
inv_weight                               = +0.05

[up_sect_seconc_val]
cost                                     = 4180
value                                    = +15
crosshair_inertion                       = -0.75
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.35
PDM_disp_accel_factor                    = -0.35
inv_weight                               = +0.025

[up_sect_secone_val]
cost                                     = 4640
value                                    = +25
crosshair_inertion                       = -1.0
PDM_disp_base                            = -0.15
PDM_disp_vel_factor                      = -0.4
PDM_disp_accel_factor                    = -0.4
inv_weight                               = +0.025

[up_sect_seconf_val]
cost                                     = 4620
value                                    = -10
cam_dispersion                           = -0.082
cam_dispersion_inc                       = 0.0 ;-0.070
cam_step_angle_horz                      = -0.059 
zoom_cam_dispersion                      = -0.076
zoom_cam_dispersion_inc                  = 0.0 ; -0.064
zoom_cam_step_angle_horz                 = -0.041
inv_weight                               = +0.1

[up_sect_thirda_val]
cost                                     = 5520
value                                    = +20
bullet_speed                             = +60
fire_distance                            = +50
fire_dispersion_base                     = -0.02
inv_weight                               = +0.05

[up_sect_thirdc_val]
cost                                     = 5740
value                                    = +20

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
misfire_start_prob                       = -0.0018
misfire_end_prob                         = -0.014
inv_weight                               = +0.1

[up_sect_thirdd_val]
cost                                     = 4980
value                                    = +20
fire_dispersion_base                     = -0.02

inv_weight                               = +0.05

[up_sect_thirde_val]
cost                                     = 5720
value                                    = +5
rpm                                      = +45
inv_weight                               = +0.1

[up_sect_thirdf_val]
cost                                     = 5580
value                                    = +20
bullet_speed                             = +60
fire_distance                            = +50
fire_dispersion_base                     = -0.01
inv_weight                               = +0.1

[up_sect_fourta_val]
cost                                     = 5940
value                                    = +5
rpm                                      = +45
inv_weight                               = +0.15

[up_sect_fourtc_val]
cost                                     = 4650
value                                    = +15

condition_shot_dec                       = -0.00015
condition_queue_shot_dec                 = -0.00015
misfire_start_prob                       = -0.0018
misfire_end_prob                         = -0.014
inv_weight                               = +0.1

[up_sect_fourte_val]
cost                                     = 4920
value                                    = +20
fire_dispersion_base                     = -0.02

inv_weight                               = +0.05

[up_sect_fourtf_val]
cost                                     = 6140
value                                    = -10
cam_dispersion                           = -0.082
cam_dispersion_inc                       = 0.0 ;-0.070
cam_step_angle_horz                      = -0.059 
zoom_cam_dispersion                      = -0.076
zoom_cam_dispersion_inc                  = 0.0 ; -0.064
zoom_cam_step_angle_horz                 = -0.041
inv_weight                               = +0.1

[up_sect_fiftha_val]
cost                                     = 4890

fire_modes                               = 1, 3, -1
cam_dispersion                           = -0.038 
cam_dispersion_inc                       = 0.0 ;-0.044 
cam_step_angle_horz                      = -0.025 


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_val]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_val
section                                  = up_sect_firsta_val
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_a2_name
description                              = st_up_auto_a2_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_1

[up_firstc_val]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_val
section                                  = up_sect_firstc_val
property                                 = prop_recoil

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c1_name
description                              = st_up_auto_c1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_2

[up_firstd_val]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_val
section                                  = up_sect_firstd_val
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_b2_name
description                              = st_up_auto_b2_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_3

[up_firste_val]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_val
property                                 = prop_rpm

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c3_name
description                              = st_up_auto_c3_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_4

[up_firstf_val]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_val
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c5_name
description                              = st_up_auto_c5_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_5

[up_secona_val]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_val
section                                  = up_sect_secona_val
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_a1_name
description                              = st_up_pri_a1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_6

[up_seconc_val]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_val
section                                  = up_sect_seconc_val
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_b2_name
description                              = st_up_pri_b2_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_7

[up_secone_val]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_secone_val
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here_h
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_c3_name
description                              = st_up_pri_c3_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_8

[up_seconf_val]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_seconf_val
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_c1_name
description                              = st_up_pri_c1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_9


[up_thirda_val]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_val
section                                  = up_sect_thirda_val
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_a1_name
description                              = st_up_ret_a1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_10

[up_thirdc_val]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_thirdef_val
section                                  = up_sect_thirdc_val
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b1_name
description                              = st_up_ret_b1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_11


[up_thirdd_val]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_val
section                                  = up_sect_thirdd_val
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b3_name
description                              = st_up_ret_b3_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_12

[up_thirde_val]
scheme_index                             = 2, 4
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_val
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_c2_name
description                              = st_up_ret_c2_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_13

[up_thirdf_val]
scheme_index                             = 2, 5
effects                                  =
section                                  = up_sect_thirdf_val
property                                 = prop_bullet_speed
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_c1_name
description                              = st_up_ret_c1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_14

[up_fourta_val]
scheme_index                             = 0, 3
effects                                  = up_gr_fourtcd_val
section                                  = up_sect_fourta_val
property                                 = prop_rpm
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_a3_name
description                              = st_up_zat_a3_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_15


[up_fourtc_val]
scheme_index                             = 1, 5
effects                                  = up_gr_fourtef_val
section                                  = up_sect_fourtc_val
property                                 = prop_reliability
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b3_name
description                              = st_up_zat_b3_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_16

[up_fourte_val]
scheme_index                             = 2, 6
effects                                  =
section                                  = up_sect_fourte_val
property                                 = prop_dispersion
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c5_name
description                              = st_up_zat_c5_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_17


[up_fourtf_val]
scheme_index                             = 2, 7
effects                                  =
section                                  = up_sect_fourtf_val
property                                 = prop_recoil
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c1_name
description                              = st_up_zat_c1_descr
icon                                     = ui_inGame2_upgrade_SA_Lavina_18

[up_fiftha_val]
scheme_index                             = 0, 4
effects                                  =
section                                  = up_sect_fiftha_val
property                                 = prop_3xfire
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_c7_name
description                              = st_up_zatp_c7_descr
icon                                     = ui_inGame2_upgrade_Volker_P9M_4



;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_val]
elements                                 = up_firsta_val

[up_gr_firstcd_val]
elements                                 = up_firstc_val, up_firstd_val

[up_gr_firstef_val]
elements                                 = up_firste_val, up_firstf_val

[up_gr_seconab_val]
elements                                 = up_secona_val

[up_gr_seconcd_val]
elements                                 = up_seconc_val

[up_gr_seconef_val]
elements                                 = up_secone_val, up_seconf_val

[up_gr_thirdab_val]
elements                                 = up_thirda_val

[up_gr_thirdcd_val]
elements                                 = up_thirdc_val, up_thirdd_val

[up_gr_thirdef_val]
elements                                 = up_thirde_val, up_thirdf_val

[up_gr_fourtab_val]
elements                                 = up_fourta_val

[up_gr_fourtcd_val]
elements                                 = up_fourtc_val

[up_gr_fourtef_val]
elements                                 = up_fourte_val, up_fourtf_val

[up_gr_fifthab_val]
elements                                 = up_fiftha_val
