[up_sect_firsta_val] cost = 4460 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.0008 misfire_end_prob = -0.008 inv_weight = +0.15 [up_sect_firstc_val] cost = 4840 value = -10 cam_dispersion = -0.082 cam_dispersion_inc = 0.0 ;-0.070 cam_step_angle_horz = -0.059 zoom_cam_dispersion = -0.076 zoom_cam_dispersion_inc = 0.0 ; -0.064 zoom_cam_step_angle_horz = -0.041 inv_weight = +0.05 [up_sect_firstd_val] cost = 4440 value = +20 bullet_speed = +60 fire_distance = +50 fire_dispersion_base = -0.02 inv_weight = +0.15 [up_sect_firste_val] cost = 4680 value = +5 rpm = +45 inv_weight = +0.1 [up_sect_firstf_val] cost = 4560 value = +20 fire_dispersion_base = -0.02 inv_weight = +0.1 [up_sect_secona_val] cost = 3640 value = -5 cam_dispersion = -0.041 cam_dispersion_inc = 0.0 ;-0.035 cam_step_angle_horz = -0.028 zoom_cam_dispersion = -0.038 zoom_cam_dispersion_inc = 0.0 ; -0.032 zoom_cam_step_angle_horz = -0.021 inv_weight = +0.05 [up_sect_seconc_val] cost = 4180 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = +0.025 [up_sect_secone_val] cost = 4640 value = +25 crosshair_inertion = -1.0 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 inv_weight = +0.025 [up_sect_seconf_val] cost = 4620 value = -10 cam_dispersion = -0.082 cam_dispersion_inc = 0.0 ;-0.070 cam_step_angle_horz = -0.059 zoom_cam_dispersion = -0.076 zoom_cam_dispersion_inc = 0.0 ; -0.064 zoom_cam_step_angle_horz = -0.041 inv_weight = +0.1 [up_sect_thirda_val] cost = 5520 value = +20 bullet_speed = +60 fire_distance = +50 fire_dispersion_base = -0.02 inv_weight = +0.05 [up_sect_thirdc_val] cost = 5740 value = +20 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0018 misfire_end_prob = -0.014 inv_weight = +0.1 [up_sect_thirdd_val] cost = 4980 value = +20 fire_dispersion_base = -0.02 inv_weight = +0.05 [up_sect_thirde_val] cost = 5720 value = +5 rpm = +45 inv_weight = +0.1 [up_sect_thirdf_val] cost = 5580 value = +20 bullet_speed = +60 fire_distance = +50 fire_dispersion_base = -0.01 inv_weight = +0.1 [up_sect_fourta_val] cost = 5940 value = +5 rpm = +45 inv_weight = +0.15 [up_sect_fourtc_val] cost = 4650 value = +15 condition_shot_dec = -0.00015 condition_queue_shot_dec = -0.00015 misfire_start_prob = -0.0018 misfire_end_prob = -0.014 inv_weight = +0.1 [up_sect_fourte_val] cost = 4920 value = +20 fire_dispersion_base = -0.02 inv_weight = +0.05 [up_sect_fourtf_val] cost = 6140 value = -10 cam_dispersion = -0.082 cam_dispersion_inc = 0.0 ;-0.070 cam_step_angle_horz = -0.059 zoom_cam_dispersion = -0.076 zoom_cam_dispersion_inc = 0.0 ; -0.064 zoom_cam_step_angle_horz = -0.041 inv_weight = +0.1 [up_sect_fiftha_val] cost = 4890 fire_modes = 1, 3, -1 cam_dispersion = -0.038 cam_dispersion_inc = 0.0 ;-0.044 cam_step_angle_horz = -0.025 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_val] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_val section = up_sect_firsta_val property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_SA_Lavina_1 [up_firstc_val] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_val section = up_sect_firstc_val property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_2 [up_firstd_val] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_val section = up_sect_firstd_val property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b2_name description = st_up_auto_b2_descr icon = ui_inGame2_upgrade_SA_Lavina_3 [up_firste_val] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_val property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c3_name description = st_up_auto_c3_descr icon = ui_inGame2_upgrade_SA_Lavina_4 [up_firstf_val] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_val property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_SA_Lavina_5 [up_secona_val] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_val section = up_sect_secona_val property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_a1_name description = st_up_pri_a1_descr icon = ui_inGame2_upgrade_SA_Lavina_6 [up_seconc_val] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_val section = up_sect_seconc_val property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b2_name description = st_up_pri_b2_descr icon = ui_inGame2_upgrade_SA_Lavina_7 [up_secone_val] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_val property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c3_name description = st_up_pri_c3_descr icon = ui_inGame2_upgrade_SA_Lavina_8 [up_seconf_val] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_val property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c1_name description = st_up_pri_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_9 [up_thirda_val] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_val section = up_sect_thirda_val property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a1_name description = st_up_ret_a1_descr icon = ui_inGame2_upgrade_SA_Lavina_10 [up_thirdc_val] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_val section = up_sect_thirdc_val property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b1_name description = st_up_ret_b1_descr icon = ui_inGame2_upgrade_SA_Lavina_11 [up_thirdd_val] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_val section = up_sect_thirdd_val property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_SA_Lavina_12 [up_thirde_val] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_val property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c2_name description = st_up_ret_c2_descr icon = ui_inGame2_upgrade_SA_Lavina_13 [up_thirdf_val] scheme_index = 2, 5 effects = section = up_sect_thirdf_val property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_14 [up_fourta_val] scheme_index = 0, 3 effects = up_gr_fourtcd_val section = up_sect_fourta_val property = prop_rpm known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_SA_Lavina_15 [up_fourtc_val] scheme_index = 1, 5 effects = up_gr_fourtef_val section = up_sect_fourtc_val property = prop_reliability known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b3_name description = st_up_zat_b3_descr icon = ui_inGame2_upgrade_SA_Lavina_16 [up_fourte_val] scheme_index = 2, 6 effects = section = up_sect_fourte_val property = prop_dispersion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_SA_Lavina_17 [up_fourtf_val] scheme_index = 2, 7 effects = section = up_sect_fourtf_val property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_18 [up_fiftha_val] scheme_index = 0, 4 effects = section = up_sect_fiftha_val property = prop_3xfire known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c7_name description = st_up_zatp_c7_descr icon = ui_inGame2_upgrade_Volker_P9M_4 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_val] elements = up_firsta_val [up_gr_firstcd_val] elements = up_firstc_val, up_firstd_val [up_gr_firstef_val] elements = up_firste_val, up_firstf_val [up_gr_seconab_val] elements = up_secona_val [up_gr_seconcd_val] elements = up_seconc_val [up_gr_seconef_val] elements = up_secone_val, up_seconf_val [up_gr_thirdab_val] elements = up_thirda_val [up_gr_thirdcd_val] elements = up_thirdc_val, up_thirdd_val [up_gr_thirdef_val] elements = up_thirde_val, up_thirdf_val [up_gr_fourtab_val] elements = up_fourta_val [up_gr_fourtcd_val] elements = up_fourtc_val [up_gr_fourtef_val] elements = up_fourte_val, up_fourtf_val [up_gr_fifthab_val] elements = up_fiftha_val